Using Dialogue Acts in dialogue strategy learning : optimising repair strategies

نویسنده

  • Matthew Frampton
چکیده

A Spoken Dialogue System’s (SDS’s) dialogue strategy specifies which action it will take depending on its representation of the current dialogue context. Designing it by hand involves anticipating how users will interact with the system, and/or repeated testing and refining, and so can be a difficult, time-consuming task. Since SDSs inevitably make understanding errors, a particularly important issue is how to design “repair strategies”, the parts of the dialogue strategy which attempt to get the dialogue “back-on-track” following these errors. To try to produce better dialogue strategies with less time and effort, previous researchers have modelled a dialogue strategy as a sequential decision problem called a Markov Decision Process (MDP), and then applied Reinforcement Learning (RL) algorithms to example training dialogues to generate dialogue strategies automatically. More recent research has used training dialogues conducted with simulated rather than real users and learned which action to take in all dialogue contexts, (a “full” as opposed to a “partial” dialogue strategy) simulated users allow more training dialogues to be generated, and the exploration of new dialogue contexts not present in an original dataset. As yet however, limited insight has been provided as to which dialogue contextual features are important to include in the MDP and why. Indeed, a full dialogue strategy has not been learned from training dialogues with a realistic probabilistic user simulation derived from real user data, and then shown to work well with real users. This thesis investigates the value of adding new linguistically-motivated contextual features to the MDP when using RL to learn full dialogue strategies for SDSs. These new features are recent Dialogue Acts (DAs). DAs indicate the role or intention of an utterance in a dialogue e.g. “provide-information”, an utterance being a complete unit of a speaker’s speech, often bounded by silence. An accurate probabilistic user simulation learned from real user data is used for generating training dialogues, and the recent DAs are shown to improve performance in testing in simulation and with real users. With real users, performance is also better than other competing learned and handcrafted strategies. Analysis of the strategies, and further simulation experiments show how the DAs improve performance through better repair strategies. The main findings are expected to apply to SDSs in general indeed our strategies are learned and tested on real users in different domains, (flight-booking versus tourist information). Comparisons are also made to recent research which focuses on handling understanding errors in SDSs, but which does not use RL or user simulations.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Modeling Lateral Communication in Holonic Multi Agent Systems

Agents, in a multi agent system, communicate with each other through the process of exchanging messages which is called dialogue. Multi agent organization is generally used to optimize agents’ communications. Holonic organization demonstrates a self-similar recursive and hierarchical structure in which each holon may include some other holons. In a holonic system, lateral communication occurs b...

متن کامل

Optimising Turn-Taking Strategies With Reinforcement Learning

In this paper, reinforcement learning (RL) is used to learn an efficient turn-taking management model in a simulated slotfilling task with the objective of minimising the dialogue duration and maximising the completion task ratio. Turn-taking decisions are handled in a separate new module, the Scheduler. Unlike most dialogue systems, a dialogue turn is split into microturns and the Scheduler ma...

متن کامل

Correlations between dialogue acts and learning in spoken tutoring dialogues

We examine correlations between dialogue behaviors and learning in tutoring, using two corpora of spoken tutoring dialogues: a human-human corpus and a human-computer corpus. To formalize the notion of dialogue behavior, we manually annotate our data using a tagset of student and tutor dialogue acts relative to the tutoring domain. A unigram analysis of our annotated data shows that student lea...

متن کامل

Evolutionary reinforcement learning of spoken dialogue strategies

From a system developer’s perspective, designing a spoken dialogue system can be a time-consuming and difficult process. A developer may spend a lot of time anticipating how a potential user might interact with the system and then deciding on the most appropriate system response. These decisions are encoded in a dialogue strategy, essentially a mapping between anticipated user inputs and approp...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008